![]() ![]() Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. “We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.” We switched the like for like parts of the engine from CryEngine to Lumberyard. None of our work was thrown away or modified. What runs Star Citizen and Squadron 42 is our heavily modified version of the engine which we have dubbed StarEngine, just now our foundation is Lumberyard not CryEngine. ![]() Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team). “We stopped taking new builds from Crytek towards the end of 2015. The news of Star Citizen’s funding milestone comes just a couple weeks after Roberts and his team announced that Star Citizen and Squadron 42, will be using Amazon Lumberyard game engine. Amazon Lumberyard is described as a free AAA, cross-platform, 3D game engine that empowers game developers to create the highest-quality experiences, connect their games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Whether you’re an aspiring pilot, gunner, engineer, medic, navigator or any of a dozen other optional crew positions, you can join with your friends and take on the universe!” From small freighters to luxury star yachts to military warships, there’s a larger ship for every role and a role for every player. “ Imagine yelling ‘fighters inbound, on our six!’ to your turret gunner, as your chief engineer desperately tries to keep your fusion engine together. Roberts Space Industries stated that Star Citizen features an array of multi-crew ships that teams of players can operate together. Back in November of 2012, the game successfully raised $2.1 million on Kickstarter. Chris Roberts, the campaign organizer, has kept the project going on the company’s website and the funds have kept rolling in ever since and even set the Guinness World Record for “Insane Crowdfunding Haul.” Star Citizen is currently in alpha version 3.14, with the single player campaign Squadron 42 in development without a release date.Just a little over a year after securing $100 million, Star Citizen from Roberts Space Industries an addition $41 million in funding from well over 1.7 million backers. If you are interested in Star Citizen but not ready to drop a full AAA game's price on a game package, you're in luck - there is a free fly event going on right now, allowing you to try out the game and a wide array of flyable ships in the currently accessible game modes and section of the persistent universe. Star Citizen's fancy, futuristic hospitals is where we'll wake up after being blown up in space. As the game passed 3.2 million active accounts, it's clear that interest in the game is bigger than ever, despite years of delays. This is a bigger budget than what many AAA games have, but with the huge ambitions the game has all that funding will likely be needed.Ĭloud Imperium has recently opened a new studio to produce more content for the game, and additional features like the major Theatres of War PvP system have been announced. Having long since become the record holding crowdfunding project, Star Citizen's budget recently passed $380 million. These vessels have been in a complete and playable state for a while now, but the gold standard pass is what brings them truly up to snuff.Ĭloud Imperium Games continues to make bank as backers keep funneling money into the project. We also get a look at the so-called "gold standard" development pass on the Aegis Gladius, Sabre, and Retaliator ships.
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